Wednesday, 29.05.2019
![](https://ix-2019.sat.qc.ca/sites/default/files/styles/square_medium/public/photos_evenements/phasetoface%20%281%29.jpg?itok=gSLC8sN_)
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Phase to face
Phase-to-face is inspired by fractal structures in which the individual elements (in this case morphing faces) constitute the overall structure.
The morph of each individual face (as a concrete movement) seems to abstract the texture of the overall image surface, which itself is also in a concrete motion. This provokes a curious faculty of the mind to identify what the images represent and how they are changing.
By Patrick K.‑H.
Intimacy / imitation / intimidation
Intimacy / imitation / intimidation is a mixed reality installation in a fulldome. The work features virtual figures that move autonomously in an abstract space to explore the interactions between the virtual world and the visitors as well as the act of mutual observation.
By Johannes Hucek
tx-reverse 360
What is behind the cinema screen? It is not surprising that cinema-in-the-cinema scenes are often used in horror films. For they irritate and unsettle by reminding us – the immobile viewers hidden in the cosy darkness – of our own questionable position. What if the forces of unlimited imagination penetrate through the canvas into our reality? What if the auditorium dissolves and with it the familiar laws of cinema itself? In a way never before seen, "tx-reverse" shows this collision of reality and cinema and draws its viewers into a vortex in which the familiar order of space and time seems to be suspended.
ByMartin Reinhart and Virgil Widrich
Thursday, 30.05.2019
![](https://ix-2019.sat.qc.ca/sites/default/files/styles/square_medium/public/photos_evenements/vignettes-ateliers.jpg?itok=SAJse_VE)
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Practicable - From Participation to Interaction in Contemporary Art ; from this work published by Samuel Bianchini and Erik Verhagen at MIT Press, how can we revisit the notion of “Practicable” which, in French, is also a noun, meaning the physical medium in which action can take place in theatre or sport? How can we consider as a “playground” artwork involving the physical participation of its public? How can we consider artwork as a catalyst, established based on a set of practical, aesthetic and conceptual practices that we can play – like an instrument – with which we can measure ourselves – like in a game – where it is a matter of experiencing, perhaps even being challenged, to possibly beat them?
![Collective Mobile Mapping](https://ix-2019.sat.qc.ca/sites/default/files/styles/square_medium/public/photos_evenements/cunin_atelier_.jpg?itok=j1npQFvA)
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Presented by Dominique Cunin and Oussama Mubarak, this workshop proposes to conduct research on the implementation of collective interactivity via a platform based on web technologies that will allow to create interactive projects combining 360° video mapping and smartphones. The notion of a “channel” has been established in order to allow each artist to deploy their work with dissemination support (individual or collective screens). An artistic project is therefore made up of a projected 3D scene (video mapping), a 3D scene broadcast on mobile screens, and a program linking these two elements (server script).
Dominique Cunin is an artist with a Doctor of Aesthetics, Science, Arts and Technology (Paris 8). He is a researcher at the laboratory of the École Nationale Supérieure des Arts Décoratifs de Paris (EnsadLab), and a teacher of Graphic Design at the École Supérieure d’Art et Design de Valence, specializing in the implementation of digital media. His approach to programming and interactivity in art led him to develop different tools for artistic creation. His artistic work focuses on the possibilities of representation and understanding of space through digital image technologies.
Oussama Mubarak is a freelance creative coder, researcher, and full-stack web developer with over 14 years of experience in designing and developing generative and interactive media in collaboration with internationally-renowned artists and creative agencies. He obtained a PhD in computer science from Cnam (the National Conservatory of Arts and Crafts in Paris) in partnership with EnsadLab (the research laboratory of the École nationale supérieure des Arts Décoratifs in Paris).
![](https://ix-2019.sat.qc.ca/sites/default/files/styles/square_medium/public/photos_evenements/hello_AR_v_.jpg?itok=EGDipv3k)
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Presented by Zack Settel, this workshop is targeted at developers and creative coders with background in Unity3D and little or no experience in developing AR experiences. The aim of the workshop, via presentation and guided hands-on exercises, is to provide participants with a working understanding of how to build simple AR experiences using Unity3D and Apple’s ARKit. The workshop will also include a discussion on AR experience design challenges, and a tutorial on the integration of Google Resonance for spatialized audio. Offered as well will be a “How-To” on publishing AR experience apps to the Apple App Store.
Coming from a music performance and composition background, Settel obtained a bachelor’s degree in Music Composition from the California Institute of the Arts (CalArts), and a doctorate in Music Composition from the University of Montreal. In the late 80s and early 90s, Settel was based at the Institute for Research and the Coordination of Acoustics and Music (IRCAM), working full-time in music production and research, where working with Miller Puckette and Cort Lippe, Settel was one of the original contributing authors of Max/MSP. After teaching Music technology and composition at McGill University and at the Music faculty at the University of Montreal (UDM), Settel now teaches immersive arts and creation in the UDM’s Arts and Sciences faculty.
![](https://ix-2019.sat.qc.ca/sites/default/files/styles/square_medium/public/photos_evenements/EIS_ix-2019_.jpg?itok=5piAzrp1)
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Presented by Émile Ouellet-Delorme, Emmanuel Durand, Marie-Ève Dumas, Michal Seta and Nicolas Bouillot (SAT Métalab members), this workshop offers to participants to learn how to use thesoftware called Edition in Situ (EiS) in order to prototype a scene for an immersive audiovisual installation. The installation created during the workshop will remain on display throughout the symposium. Bring you assets (video, 3D models, images and sounds). The workshop will make use of open source software developed by the SAT Metalab that cover the whole pipeline of immersive content production : video mapping (Splash), spatialized sound (SATIE), and immersive in situ editing (EiS).
Nicolas Bouillot holds a PhD in computer science from the Conservatoire National des Arts et Métiers (2005). He likes telepresence, sound spatialization, musical improvisation and network protocols.
Emmanuel Durand holds a PhD in graphic computing from Arts et Métiers ParisTech (2013). He has an interest in everything related to 3D, photography and space.
Marie-Eve Dumas holds a Master's degree in Mechanical Engineering (2017) and a Bachelor's degree in Mathematics (2013) from McGill University. She likes graphic computing, artificial intelligence and Open Source.
Michal Seta is a composer, improviser and researcher in Digital Arts. A transdisciplinary, transcalar and integrative magic practitioner, he incites Metalab's software in a collective and improvised harmony.
Émile Ouellet-Delorme holds a Bachelor's degree in Digital Music from the Université de Montréal (2017) and a Bachelor's degree in Software Engineering from Polytechnique Montréal (2014). He is interested in Generative Music, 3D, acoustics and sound spatialization.
![](https://ix-2019.sat.qc.ca/sites/default/files/styles/square_medium/public/photos_evenements/swarming_dome_temp__ix-2019_.jpg?itok=OlKH1EIL)
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Presented by Martin Kusch and Johannes Hucek, this workshop will present an intermixed reality set-up, that extends the immersive fulldome environment into the physical space of the dome architecture. What happens to our perception, when the virtual scenery goes beyond the physical border of the dome, leaving the projection surface behind, criss-crossing the real space as augmented mixed-reality layers on the screens of our smartphones? Within a provided technological framework, the participants will have the opportunity to compose their own Virtual Reality scenarios, involving 3D image and audio media assets.
In a playful and creative way, the technical and artistic potentials of immersive media technologies will be investigated and the dome’s projection surface will be explored as a permeable membrane.
Martin Kusch studied art history, philosophy and painting in Berlin, and media arts with Peter Weibel at the University of Applied Arts in Vienna, where he has also been teaching since 1997. Founder and artistic co-director of the Media performance group kondition pluriel, he is particularly interested in the transformation processes of the electronic media inside performative contexts, and on how digital technologies influence our perception of the body and space. His works have been presented at numerous festivals and institutions, such as: Ars Electronica (Linz), ISEA (Nagoya, Helsinki and Essen), Zentrum für Kunst und Medientechnologie – ZKM (Karlsruhe), Transmediale (Berlin), CYNETart (Dresden), Experimental Performing Arts Centre – EMPAC (Troy), Le Centre des arts d'Enghien les bains (Enghien), the Mois Multi (Quebec City) and the Museumsquartier Wien (Vienna).
Johannes Hucek finished his studies in Digital Arts at the University of Applied Arts Vienna and works as artist and programmer primarily in real time environments. His focus is on interactive installations as well as theater and performance. He worked in different theaters (such as Schauspielhaus Wien, Schubert Theater Wien, Schauspielhaus Graz ...) and is working close with the media perfomance group kondition pluriel and the department for Digital Arts, University of Applied Arts Vienna. His recent works lead him into mixed reality environments, multi narrativity and co-evolutionary systems.
![](https://ix-2019.sat.qc.ca/sites/default/files/styles/square_medium/public/photos_evenements/cunin_atelier__0.jpg?itok=yfBp_Lfv)
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Presented by Dominique Cunin and Oussama Mubarak, this workshop proposes to conduct research on the implementation of collective interactivity via a platform based on web technologies that will allow to create interactive projects combining 360° video mapping and smartphones. The notion of a “channel” has been established in order to allow each artist to deploy their work with dissemination support (individual or collective screens). An artistic project is therefore made up of a projected 3D scene (video mapping), a 3D scene broadcast on mobile screens, and a program linking these two elements (server script).
Dominique Cunin is an artist with a Doctor of Aesthetics, Science, Arts and Technology (Paris 8). He is a researcher at the laboratory of the École Nationale Supérieure des Arts Décoratifs de Paris (EnsadLab), and a teacher of Graphic Design at the École Supérieure d’Art et Design de Valence, specializing in the implementation of digital media. His approach to programming and interactivity in art led him to develop different tools for artistic creation. His artistic work focuses on the possibilities of representation and understanding of space through digital image technologies.
Oussama Mubarak is a freelance creative coder, researcher, and full-stack web developer with over 14 years of experience in designing and developing generative and interactive media in collaboration with internationally-renowned artists and creative agencies. He obtained a PhD in computer science from Cnam (the National Conservatory of Arts and Crafts in Paris) in partnership with EnsadLab (the research laboratory of the École nationale supérieure des Arts Décoratifs in Paris).
![](https://ix-2019.sat.qc.ca/sites/default/files/styles/square_medium/public/photos_evenements/EIS_ix-2019__0.jpg?itok=sg05IvuK)
×
Presented by Émile Ouellet-Delorme, Emmanuel Durand, Marie-Ève Dumas, Michal Seta and Nicolas Bouillot (SAT Métalab members), this workshop offers to participants to learn how to use thesoftware called Edition in Situ (EiS) in order to prototype a scene for an immersive audiovisual installation. The installation created during the workshop will remain on display throughout the symposium. Bring you assets (video, 3D models, images and sounds). The workshop will make use of open source software developed by the SAT Metalab that cover the whole pipeline of immersive content production : video mapping (Splash), spatialized sound (SATIE), and immersive in situ editing (EiS).
Nicolas Bouillot holds a PhD in computer science from the Conservatoire National des Arts et Métiers (2005). He likes telepresence, sound spatialization, musical improvisation and network protocols.
Emmanuel Durand holds a PhD in graphic computing from Arts et Métiers ParisTech (2013). He has an interest in everything related to 3D, photography and space.
Marie-Eve Dumas holds a Master's degree in Mechanical Engineering (2017) and a Bachelor's degree in Mathematics (2013) from McGill University. She likes graphic computing, artificial intelligence and Open Source.
Michal Seta is a composer, improviser and researcher in Digital Arts. A transdisciplinary, transcalar and integrative magic practitioner, he incites Metalab's software in a collective and improvised harmony.
Émile Ouellet-Delorme holds a Bachelor's degree in Digital Music from the Université de Montréal (2017) and a Bachelor's degree in Software Engineering from Polytechnique Montréal (2014). He is interested in Generative Music, 3D, acoustics and sound spatialization.
![](https://ix-2019.sat.qc.ca/sites/default/files/styles/square_medium/public/photos_evenements/hello_AR_v__0.jpg?itok=aZPZHnyE)
×
Presented by Zack Settel, this workshop is targeted at developers and creative coders with background in Unity3D and little or no experience in developing AR experiences. The aim of the workshop, via presentation and guided hands-on exercises, is to provide participants with a working understanding of how to build simple AR experiences using Unity3D and Apple’s ARKit. The workshop will also include a discussion on AR experience design challenges, and a tutorial on the integration of Google Resonance for spatialized audio. Offered as well will be a “How-To” on publishing AR experience apps to the Apple App Store.
Coming from a music performance and composition background, Settel obtained a bachelor’s degree in Music Composition from the California Institute of the Arts (CalArts), and a doctorate in Music Composition from the University of Montreal. In the late 80s and early 90s, Settel was based at the Institute for Research and the Coordination of Acoustics and Music (IRCAM), working full-time in music production and research, where working with Miller Puckette and Cort Lippe, Settel was one of the original contributing authors of Max/MSP. After teaching Music technology and composition at McGill University and at the Music faculty at the University of Montreal (UDM), Settel now teaches immersive arts and creation in the UDM’s Arts and Sciences faculty.
![](https://ix-2019.sat.qc.ca/sites/default/files/styles/square_medium/public/photos_evenements/swarming_dome_temp__ix-2019__0.jpg?itok=lGMFrKuv)
×
Presented by Martin Kusch and Johannes Hucek, this workshop will present an intermixed reality set-up, that extends the immersive fulldome environment into the physical space of the dome architecture. What happens to our perception, when the virtual scenery goes beyond the physical border of the dome, leaving the projection surface behind, criss-crossing the real space as augmented mixed-reality layers on the screens of our smartphones? Within a provided technological framework, the participants will have the opportunity to compose their own Virtual Reality scenarios, involving 3D image and audio media assets.
In a playful and creative way, the technical and artistic potentials of immersive media technologies will be investigated and the dome’s projection surface will be explored as a permeable membrane.
Martin Kusch studied art history, philosophy and painting in Berlin, and media arts with Peter Weibel at the University of Applied Arts in Vienna, where he has also been teaching since 1997. Founder and artistic co-director of the Media performance group kondition pluriel, he is particularly interested in the transformation processes of the electronic media inside performative contexts, and on how digital technologies influence our perception of the body and space. His works have been presented at numerous festivals and institutions, such as: Ars Electronica (Linz), ISEA (Nagoya, Helsinki and Essen), Zentrum für Kunst und Medientechnologie – ZKM (Karlsruhe), Transmediale (Berlin), CYNETart (Dresden), Experimental Performing Arts Centre – EMPAC (Troy), Le Centre des arts d'Enghien les bains (Enghien), the Mois Multi (Quebec City) and the Museumsquartier Wien (Vienna).
Johannes Hucek finished his studies in Digital Arts at the University of Applied Arts Vienna and works as artist and programmer primarily in real time environments. His focus is on interactive installations as well as theater and performance. He worked in different theaters (such as Schauspielhaus Wien, Schubert Theater Wien, Schauspielhaus Graz ...) and is working close with the media perfomance group kondition pluriel and the department for Digital Arts, University of Applied Arts Vienna. His recent works lead him into mixed reality environments, multi narrativity and co-evolutionary systems.
![](https://ix-2019.sat.qc.ca/sites/default/files/styles/square_medium/public/photos_evenements/latent_ix-2019_.jpg?itok=uR-4VxPe)
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In Latent Space fine lines weave virtual spaces around the viewers. The architecture that manifests is highly fragile — the space grows, shrinks, collapses. The acoustic dimension is also deeply spatial — slowly morphing soundscapes float around the dome, enveloping the observers in sound and image.
MONOCOLOR (Marian Essl) is a Vienna-based audiovisual artist. He explores the interrelations between sound and image in both performance-based and installation-based works. His fully generative, algorithmically created imagery oscillates between fluid, organic textures and rigid structures. He focuses on the relation between sound, image, light and space, aiming to create highly immersive audiovisual universes.
![](https://ix-2019.sat.qc.ca/sites/default/files/styles/square_medium/public/photos_evenements/fields_ix-2019_.jpg?itok=r_X4mTKz)
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Fields is a surreal audiovisual 3D voyage that sets out to discover poetry hidden in our environment. The audience is immersed in dramatic, soothing, fantastic and abstract landscapes. In a 360° performance, Merovee and Blindsp0t interpret the field data they’ve collected. They manipulate, distort, superimpose mixes and sound recordings in Ambisonics with big data extracted from Google Maps. They deconstruct the spatial and temporal scales, change our perspectives, and rebuild new sensory and subjective spaces.
Blindsp0t is a studio founded by Antoine Vanel in 2016, specializing in the development of artistic, interactive, and real-time applications.
Merovee is a composer and sound artist, specialized in multicasting and field-recording.
Friday, 31.05.2019
![](https://ix-2019.sat.qc.ca/sites/default/files/styles/square_medium/public/photos_evenements/raynault_ix-2019_.jpg?itok=jzDUfSZS)
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This workshop proposes to learn how to create a sound spatialization environment in real time. Its goal is to give participants an autonomy of action according to the contexts of performance and immersive creation they may encounter in their practice, whether in the case of a simple format made up for a few speakers, to a more complex environment in 3D. The workshop will be based on the manipulation of the Ircam Spat5 library for Max Msp, review the various spatialization methods it will allow the participants to create a functional patch for the Satosphère (ambisonics, vbap etc.), and to understand how to handle the objects and variables. The workshop also aims to introduce the creation process around 3D sound modeling with multi-channel convolution, and will conceptually address the idea of "space bridge" being developed from Spat to TouchDesigner, used in a context of generative synthesis.
Eric Raynaud, AKA Fraction, is a French music composer and digital art creative designer living in Paris whose work focuses on writing immersive experiences, like the well-received Dromos and Entropia. Along with releasing music on the Infiné label, his career follows a path in the field of digital arts and creation involving hybrid digital writing that associates visual, sound, and physical media. He’s especially interested in the experience of space, with sound matter as an essential component. He is the 2019 recipient of the IRCAM’s artistic residency program, in partnership with the SAT.
![](https://ix-2019.sat.qc.ca/sites/default/files/styles/square_medium/public/photos_evenements/cunin_atelier__1.jpg?itok=Gu6FFi10)
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Presented by Dominique Cunin and Oussama Mubarak, this workshop proposes to conduct research on the implementation of collective interactivity via a platform based on web technologies that will allow to create interactive projects combining 360° video mapping and smartphones. The notion of a “channel” has been established in order to allow each artist to deploy their work with dissemination support (individual or collective screens). An artistic project is therefore made up of a projected 3D scene (video mapping), a 3D scene broadcast on mobile screens, and a program linking these two elements (server script).
Dominique Cunin is an artist with a Doctor of Aesthetics, Science, Arts and Technology (Paris 8). He is a researcher at the laboratory of the École Nationale Supérieure des Arts Décoratifs de Paris (EnsadLab), and a teacher of Graphic Design at the École Supérieure d’Art et Design de Valence, specializing in the implementation of digital media. His approach to programming and interactivity in art led him to develop different tools for artistic creation. His artistic work focuses on the possibilities of representation and understanding of space through digital image technologies.
Oussama Mubarak is a freelance creative coder, researcher, and full-stack web developer with over 14 years of experience in designing and developing generative and interactive media in collaboration with internationally-renowned artists and creative agencies. He obtained a PhD in computer science from Cnam (the National Conservatory of Arts and Crafts in Paris) in partnership with EnsadLab (the research laboratory of the École nationale supérieure des Arts Décoratifs in Paris).
![](https://ix-2019.sat.qc.ca/sites/default/files/styles/square_medium/public/photos_evenements/fields-atelier_ix-2019_.jpg?itok=vW5o7lmq)
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Presented by Merovee and Blindsp0t, this workshop is an introduction to the techniques used to retrieve big data from Google Street View and Google Maps for the composition of an immersive landscape.
Understand how to download and use the data from Google Street View on the fly. Learn how to find, download, and reappropriate audio field-recording data and arrange it into immersive soundscapes .
Blindsp0t is a studio founded by Antoine Vanel in 2016, specializing in the development of artistic, interactive, and real-time applications.
Merovee is a composer and sound artist, specialized in multicasting and field-recording.
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![](https://ix-2019.sat.qc.ca/sites/default/files/styles/square_medium/public/photos_evenements/v-bd-vr_.jpg?itok=ZMR2WXeG)
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How to draw a comic without drawing? Presented by Alexandre Girardeau, this workshop aims to introduce participants to the creation of 3D assets directly in VR by using design-drawing tools such as Oculus Quill, Medium, Gravity Sketch and Tvori to integrate them into the Unity3D game engine.
![](https://ix-2019.sat.qc.ca/sites/default/files/styles/square_medium/public/photos_evenements/fields-atelier_ix-2019__0.jpg?itok=jbeuFWAF)
×
Presented by Merovee and Blindsp0t, this workshop is an introduction to the techniques used to retrieve big data from Google Street View and Google Maps for the composition of an immersive landscape.
Understand how to download and use the data from Google Street View on the fly. Learn how to find, download, and reappropriate audio field-recording data and arrange it into immersive soundscapes .
Blindsp0t is a studio founded by Antoine Vanel in 2016, specializing in the development of artistic, interactive, and real-time applications.
Merovee is a composer and sound artist, specialized in multicasting and field-recording.
.
![](https://ix-2019.sat.qc.ca/sites/default/files/styles/square_medium/public/photos_evenements/cunin_atelier__2.jpg?itok=AjQNPet4)
×
Presented by Dominique Cunin and Oussama Mubarak, this workshop proposes to conduct research on the implementation of collective interactivity via a platform based on web technologies that will allow to create interactive projects combining 360° video mapping and smartphones. The notion of a “channel” has been established in order to allow each artist to deploy their work with dissemination support (individual or collective screens). An artistic project is therefore made up of a projected 3D scene (video mapping), a 3D scene broadcast on mobile screens, and a program linking these two elements (server script).
Dominique Cunin is an artist with a Doctor of Aesthetics, Science, Arts and Technology (Paris 8). He is a researcher at the laboratory of the École Nationale Supérieure des Arts Décoratifs de Paris (EnsadLab), and a teacher of Graphic Design at the École Supérieure d’Art et Design de Valence, specializing in the implementation of digital media. His approach to programming and interactivity in art led him to develop different tools for artistic creation. His artistic work focuses on the possibilities of representation and understanding of space through digital image technologies.
Oussama Mubarak is a freelance creative coder, researcher, and full-stack web developer with over 14 years of experience in designing and developing generative and interactive media in collaboration with internationally-renowned artists and creative agencies. He obtained a PhD in computer science from Cnam (the National Conservatory of Arts and Crafts in Paris) in partnership with EnsadLab (the research laboratory of the École nationale supérieure des Arts Décoratifs in Paris).
![](https://ix-2019.sat.qc.ca/sites/default/files/styles/square_medium/public/photos_evenements/raynault_ix-2019__0.jpg?itok=ZWgwuyhL)
×
This workshop proposes to learn how to create a sound spatialization environment in real time. Its goal is to give participants an autonomy of action according to the contexts of performance and immersive creation they may encounter in their practice, whether in the case of a simple format made up for a few speakers, to a more complex environment in 3D. The workshop will be based on the manipulation of the Ircam Spat5 library for Max Msp, review the various spatialization methods it will allow the participants to create a functional patch for the Satosphère (ambisonics, vbap etc.), and to understand how to handle the objects and variables. The workshop also aims to introduce the creation process around 3D sound modeling with multi-channel convolution, and will conceptually address the idea of "space bridge" being developed from Spat to TouchDesigner, used in a context of generative synthesis.
Eric Raynaud, AKA Fraction, is a French music composer and digital art creative designer living in Paris whose work focuses on writing immersive experiences, like the well-received Dromos and Entropia. Along with releasing music on the Infiné label, his career follows a path in the field of digital arts and creation involving hybrid digital writing that associates visual, sound, and physical media. He’s especially interested in the experience of space, with sound matter as an essential component. He is the 2019 recipient of the IRCAM’s artistic residency program, in partnership with the SAT.
![](https://ix-2019.sat.qc.ca/sites/default/files/styles/square_medium/public/photos_evenements/v-bd-vr__0.jpg?itok=DHT7wvXD)
×
How to draw a comic without drawing? Presented by Alexandre Girardeau, this workshop aims to introduce participants to the creation of 3D assets directly in VR by using design-drawing tools such as Oculus Quill, Medium, Gravity Sketch and Tvori to integrate them into the Unity3D game engine.
![](https://ix-2019.sat.qc.ca/sites/default/files/styles/square_medium/public/photos_evenements/insurection_ix-2019_.jpg?itok=CmyZBu3A)
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Insurrection is an immersive audiovisual performance mostly seeking to bring the notion of space to the forefront; both the space that is experienced interiorly, and that which is experienced outwardly. A tridimensional work produced on malleable canvas, like a border to cross, a space to infinitely remake, manipulate, remodel, appropriate; a new space, an ancient one, one that changes, fluid or rigid, binding or liberating.
Line Katcho is a Montreal composer and audio-visual artist who is meticulous, rigorous and passionate. Primarily interested in sound and image as demonstrations of kinetic matter, gestures, forces or motion, she distinguishes herself by her experimental approach and affinity for perceptual games. A Master’s Graduate with Honours in Electroacoustic Composition from the Conservatoire de Musique de Montréal, she leans towards a mixing of styles, genres and applied methods. Her empirical approach aims at creating a cathartic experience, expressed furthermore in her performances by her authenticity.
Saturday, 01.06.2019
![](https://ix-2019.sat.qc.ca/sites/default/files/styles/square_medium/public/photos_evenements/aleas_ix-2019_.jpg?itok=wYkHqPOA)
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ALEA(s) is an audiovisual collective based in Brussels, joining the forces of illustrator FSTN, musician and synth manufacturer Shakmat, and motion designer Boris Wilmot. Born from the will to offer a unique live experience, ALEA(s) delivers electric improvised performances mixing drawing, video animation and electronic music. Surrounded by their audience, the three members jump into creating their work, without a safety net. The public watches every step of this creation: from the physical implication of the illustrator in his drawings, to the animated, hypnotic and incisive result projected on a big screen, set to complex and loaded music. ALEA(s)’s performances are often described as immersive, raw and intense.
special
OPENING COCKTAIL
360° shows
![](https://ix-2019.sat.qc.ca/sites/default/files/styles/image_pour_liste/public/photos_evenements/virgil360.jpg?itok=_BnPwOyG)
![](https://ix-2019.sat.qc.ca/sites/default/files/styles/image_pour_liste/public/photos_evenements/hucek-thumb%20%281%29.jpg?itok=jr7JGi0o)
Intimacy / imitation / intimidation
Intimacy / imitation / intimidation is a mixed reality installation in a fulldome – an immersive, dome-based 360° video projection environment. The work features virtual figures that move autonomously in an abstract space to explore the interactions between the virtual world and the visitors as well as the act of mutual observation.
Keynotes
![](https://ix-2019.sat.qc.ca/sites/default/files/styles/image_pour_liste/public/photos_evenements/vignettes-ateliers.jpg?itok=fu5_x0c1)
PRACTICABLE - Keynote by Samuel Bianchini
Samuel Bianchini is an artist and lecturer accredited to supervise research at the École nationale supérieure des Arts Décoratifs (EnsAD - PSL University, Paris) where he leads the Reflective Interaction research group at EnsadLab (EnsAD’s laboratory), and is also co-director of the Chaire Arts and Sciences, founded with the École Polytechnique and the Daniel & Nina Carasso Foundation.
Workshops
![](https://ix-2019.sat.qc.ca/sites/default/files/styles/image_pour_liste/public/photos_evenements/swarming_dome_temp__ix-2019_.jpg?itok=l4sWafhA)
![](https://ix-2019.sat.qc.ca/sites/default/files/styles/image_pour_liste/public/photos_evenements/hello_AR_v_.jpg?itok=r-q-kSNW)
![Collective Mobile Mapping](https://ix-2019.sat.qc.ca/sites/default/files/styles/image_pour_liste/public/photos_evenements/cunin_atelier_.jpg?itok=KlRlSewW)
Collective Mobile Mapping (Part 1)
Presented by Dominique Cunin and Oussama Mubarak, this workshop proposes to conduct research on the implementation of collective interactivity via a platform based on web technologies that will allow to create interactive projects combining 360° video mapping and smartphones.
This workshop will continue the next day, Friday, May 31
![](https://ix-2019.sat.qc.ca/sites/default/files/styles/image_pour_liste/public/photos_evenements/EIS_ix-2019_.jpg?itok=_9mww2q7)
SOLD OUT - Rapid prototyping of an immersive audiovisual installation (Part 1)
Presented by Émile Ouellet-Delorme, Emmanuel Durand, Marie-Ève Dumas, Michal Seta and Nicolas Bouillot (SAT Métalab members), this workshop offers to participants to learn how to use thesoftware called Edition in Situ (EiS) in order to prototype a scene for an immersive audiovisual installation.
special
LUNCH
Workshops (continued)
![](https://ix-2019.sat.qc.ca/sites/default/files/styles/image_pour_liste/public/photos_evenements/cunin_atelier__0.jpg?itok=9sAX4pJx)
Collective Mobile Mapping (Part 2)
Presented by Dominique Cunin and Oussama Mubarak, this workshop proposes to conduct research on the implementation of collective interactivity via a platform based on web technologies that will allow to create interactive projects combining 360° video mapping and smartphones.
This workshop will continue the next day, Friday, May 31/em>
![](https://ix-2019.sat.qc.ca/sites/default/files/styles/image_pour_liste/public/photos_evenements/EIS_ix-2019__0.jpg?itok=2VjFqDrk)
SOLD OUT - Rapid prototyping of an immersive audiovisual installation (Part 2)
Presented by Émile Ouellet-Delorme, Emmanuel Durand, Marie-Ève Dumas, Michal Seta and Nicolas Bouillot (SAT Métalab members), this workshop offers to participants to learn how to use thesoftware called Edition in Situ (EiS) in order to prototype a scene for an immersive audiovisual installation.
![](https://ix-2019.sat.qc.ca/sites/default/files/styles/image_pour_liste/public/photos_evenements/hello_AR_v__0.jpg?itok=acvkI2W9)
special2
WORKSHOP DEMOS
NETWORKING 5 @ 7
360° shows
![](https://ix-2019.sat.qc.ca/sites/default/files/styles/image_pour_liste/public/photos_evenements/fields_ix-2019_.jpg?itok=Fg9jjpDB)
×
Fields is a surreal audiovisual 3D voyage that sets out to discover poetry hidden in our environment. The audience is immersed in dramatic, soothing, fantastic and abstract landscapes. In a 360° performance, Merovee and Blindsp0t interpret the field data they’ve collected. They manipulate, distort, superimpose mixes and sound recordings in Ambisonics with big data extracted from Google Maps. They deconstruct the spatial and temporal scales, change our perspectives, and rebuild new sensory and subjective spaces.
Blindsp0t is a studio founded by Antoine Vanel in 2016, specializing in the development of artistic, interactive, and real-time applications.
Merovee is a composer and sound artist, specialized in multicasting and field-recording.
Fields
Fields is a surreal audiovisual 3D voyage that sets out to discover poetry hidden in our environment. The audience is immersed in dramatic, soothing, fantastic and abstract landscapes. In a 360° performance, Merovee and Blindsp0t interpret the field data they’ve collected. They manipulate, distort, superimpose mixes and sound recordings in Ambisonics with big data extracted from Google Maps.
![](https://ix-2019.sat.qc.ca/sites/default/files/styles/image_pour_liste/public/photos_evenements/latent_ix-2019_.jpg?itok=D5Lqlwz-)
Latent Space
In Latent Space fine lines weave virtual spaces around the viewers. The architecture that manifests is highly fragile — the space grows, shrinks, collapses. The acoustic dimension is also deeply spatial — slowly morphing soundscapes float around the dome, enveloping the observers in sound and image.
Keynotes
Workshops
![](https://ix-2019.sat.qc.ca/sites/default/files/styles/image_pour_liste/public/photos_evenements/cunin_atelier__1.jpg?itok=kuFObVxU)
Collective Mobile Mapping (Part 3)
Presented by Dominique Cunin and Oussama Mubarak, this workshop proposes to conduct research on the implementation of collective interactivity via a platform based on web technologies that will allow to create interactive projects combining 360° video mapping and smartphones.
![](https://ix-2019.sat.qc.ca/sites/default/files/styles/image_pour_liste/public/photos_evenements/raynault_ix-2019_.jpg?itok=ovDlVfJ8)
SOLD OUT - Sound spatialization in real time (Part 1)
Presented by Eric Raynaud, this workshop proposes to learn how to create a sound spatialization environment in real time. Its goal is to give participants an autonomy of action according to the contexts of performance and immersive creation they may encounter in their practice
![](https://ix-2019.sat.qc.ca/sites/default/files/styles/image_pour_liste/public/photos_evenements/v-bd-vr_.jpg?itok=1U8Dmw0z)
From VR to Comic Books (Part 1)
How to draw a comic without drawing? Presented by Alexandre Girardeau, this workshop aims to introduce participants to the creation of 3D assets directly in VR by using design-drawing tools such as Oculus Quill, Medium, Gravity Sketch and Tvori to integrate them into the Unity3D game engine.
special
LUNCH
Workshops (continued)
![](https://ix-2019.sat.qc.ca/sites/default/files/styles/image_pour_liste/public/photos_evenements/fields-atelier_ix-2019__0.jpg?itok=iTovHKJ2)
![](https://ix-2019.sat.qc.ca/sites/default/files/styles/image_pour_liste/public/photos_evenements/raynault_ix-2019__0.jpg?itok=G1VWlYb3)
SOLD OUT - Sound spatialization in real time (Part 2)
Presented by Eric Raynaud, this workshop proposes to learn how to create a sound spatialization environment in real time. Its goal is to give participants an autonomy of action according to the contexts of performance and immersive creation they may encounter in their practice
![](https://ix-2019.sat.qc.ca/sites/default/files/styles/image_pour_liste/public/photos_evenements/cunin_atelier__2.jpg?itok=17G21gsh)
Collective Mobile Mapping (Part 4)
Presented by Dominique Cunin and Oussama Mubarak, this workshop proposes to conduct research on the implementation of collective interactivity via a platform based on web technologies that will allow to create interactive projects combining 360° video mapping and smartphones.
![](https://ix-2019.sat.qc.ca/sites/default/files/styles/image_pour_liste/public/photos_evenements/v-bd-vr__0.jpg?itok=NBMj37AR)
From VR to Comic Books (Part 2)
How to draw a comic without drawing? Presented by Alexandre Girardeau, this workshop aims to introduce participants to the creation of 3D assets directly in VR by using design-drawing tools such as Oculus Quill, Medium, Gravity Sketch and Tvori to integrate them into the Unity3D game engine.
special2
WORKSHOP DEMOS
NETWORKING 5 @ 7
Visionary Pioneer Award ceremony
360° shows
![](https://ix-2019.sat.qc.ca/sites/default/files/styles/image_pour_liste/public/photos_evenements/insurection_ix-2019_.jpg?itok=5qkaqvtT)
Insurrection
Insurrection is an immersive audiovisual performance mostly seeking to bring the notion of space to the forefront; both the space that is experienced interiorly, and that which is experienced outwardly. A tridimensional work produced on malleable canvas, like a border to cross, a space to infinitely remake, manipulate, remodel, appropriate; a new space, an ancient one, one that changes, fluid or rigid, binding or liberating.
BBQ
360° shows
![](https://ix-2019.sat.qc.ca/sites/default/files/styles/image_pour_liste/public/photos_evenements/nuit-ix-vignette.jpg?itok=DqO9RwZ1)
![](https://ix-2019.sat.qc.ca/sites/default/files/styles/image_pour_liste/public/photos_evenements/aleas_ix-2019_.jpg?itok=54AMP2js)
ALEA(s)
Surrounded by their audience, the three members jump into creating their work, without a safety net. The public watches every step of this creation: from the physical implication of the illustrator in his drawings, to the animated, hypnotic and incisive result projected on a big screen, set to complex and loaded music.